If anything, they’re just as fun and rewarding as the hunts themselves, while pushing the Switch hardware to its limits. These are essentially Monster Hunter as Tower Defence, and it’s a wonderfully chaotic time as hunters along with NPCs and a barrage of artillery weapons repel hordes of monsters trying to storm the village gates. Nonetheless, hunting together remains core to Monster Hunter, and it truly comes alive in the new Rampage quests. So yes, soloing hunts is more than viable, especially when you’ve also got buddy cats and dogs to help. However, the village section is really more for onboarding newcomers while seasoned hunters and friends can dive straight into hub quests, the only route to progressing to the game’s ‘high rank’ quests.Īs with its predecessor, Hub quests dynamically scales its difficulty based on the number of players, who can join mid-quest either by joining the lobby or via the aid system that works similarly to SOS requests in World. That said, anyone who thinks they have finished Monster Hunter Rise after the credits have rolled are sorely mistaken.Īt first, it appears as if Rise has adopted an archaic approach of splitting its single-player and multiplayer modes with village quests and hub quests respectively. One side effect of the improved speed and accessibility is that veteran hunters may find a lot of the early hunts a cakewalk. This and other improvements just cut down on the busywork so you can concentrate on the main event of monster hunting. Hell, monsters now just appear on the mini-map, saving you the whole song-and-dance of tracking them. ![]() That you can also ride them while sharpening your weapon or gathering other resources is another sign of how much more streamlined the action has become. A new buddy alongside the series’ regular talking cat warriors, you can call on and ride these delightful doggoes anytime, making pursuing monsters even snappier. A more reliable ride, however, comes from the all-new Palamutes. While controlling a monster can be cumbersome, having them smash into other monsters for extra damage is chaotically brilliant. You can even use wirebugs to ride weakened monsters, a ludicrous but inspired amalgamation of mounting and turf wars from previous instalments. Perhaps the best thing is when a monster knocks you down, you can even grapple away out of danger either for a quick recovery or to instantly get back into the fight. ![]() They can also unleash special attacks for each of the 14 weapon types – more of which unlock over time, that you can switch between to suit your playstyle, while short cooldowns mean you can use them regularly in hunts. First, there are Wirebugs, insects that produce thick silk that you can use to grapple across and up environments, which also lets you do aerial attacks previously limited to just a couple weapon types. Each of the biomes might feel smaller in comparison, but that’s only because traversing them is a lot zippier. ![]() That intoxicating loop of hunting powerful monsters in order to craft better gear so that you can take on even tougher monsters remains as strong as it always has, and Rise is only too happy to keep you locked in its grasp.įollowing on from the quality of life changes introduced in Monster Hunter World, Rise doubles down for an even faster paced experience. ![]() That fortunately also translates to a dizzying array of weapon and armour designs that’s necessary to improve your hunt’s stats. Sure, old staples like Rathalos and Diablos are still roaming as the kings you don’t want to mess with (new flagship monster Magnamalo is no slouch either), but then you’ve also got the bear-like Arzuros, fire-spewing spider-like Rakna-Kadaki, or Khezu, who’s just frankly disgusting on all counts. This aspect adds to the wildly varied roster in Rise compared to how Monster Hunter World played it safe with dragons and dinosaurs. Where Rise really shines is its distinctively Japanese flavour, from new hub Kamura Village, with its evergreen cherry blossoms and your diet of dango (Japanese rice balls on skewers, complete with its own adorable jingle) for helpful buffs before a hunt, to the designs of new monsters directly inspired by yokai from Japanese mythology – fans of the hard-as-nails Nioh might even recognise some similarities. But there’s more to graphics than raw pixel count.
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